The title of my piece is "Falling". While creating it I didn't have a specific message I wanted to communicate through the art, but I think what's so great about it is how open for interpretation it is. Everyone could draw their own individual meaning, and everyones right because there is no right answer. I took some inspiration from the game Limbo, with its extreme "noir-like" shadows and it starkly outlined dark characters. I really liked the marbled paint effect from my S-cream-er art piece, and I decided to use the same technique but with a new tool. This time I generated "Fibers" instead of "Clouds" and I think it made the swirly pattern more detailed, which I think accompanied the style of the piece better than the original. Overall I think all the components of the piece mesh really well together, creating a dark, unique looking work.
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Pavel Miskin: I enjoy how their art lacks any harsh lines and is paired with soft complementary colors that makes the art look like a screenshot of a 1920's cartoon.
Art of Gwil: I like the way he creates these grotesque but visually pleasing creatures, that are inspired by old Japanese legends. Daniela Volpari: Her artwork is very cartoony and reminds me of old children's picture books, I also like the integration of water color. Gosia Herba: I like how her artwork is comprised of harsh crisp lines and shapes with complementary colors in the background that make the subjects pop. Johnny Dombrowski: His art looks like old 1960's comic books, and I really enjoy that drawing style. Dric .: I enjoy the use of dots to make colorful, cute, mostly circular creatures. SUPERFICTION .: Whether it's an animation or still his simple colorful 3D characters are fun to look at, and his animations are very fluid and remind me of Pixar shorts. 이 형주: Their cute creatures along with excellent textures (rain, particles, sunlight, bubbles, etc.) makes for very intriguing art. Sasha Korenev: I really like the use of an antique 1920's animation style combined with new modern pop culture and style. Tobias Hail: His use of harsh thick outlines on everyday objects makes the objects a thousand times more interesting to view. |
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